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Virtual Pilot 3D

May 31st 2012 at 8:46 PM

The last update, version 1.08i2, begat a huge increase in performance and stability, especially for multiplayer, but there was still much of annoying bugs. Virtual Pilot 3D

After the dismissal in January 2000, the development team Falcon 4 offices Microprose, the executive producer, Eric Marlow, devised the concept of following updates with the help of ibeta, who then took assistance Falcon 4 after stopping trading. ibeta then created the first versions of the patches known today as the Realism Patch.

The objective of RPG is to modify the performance of weapons and devices to come as close as possible to reality based on the information derived from non-confidential data. On another front, another group of talented people, the Hex Editors, began to examine the code for Falcon using decompilers and hex editor. Earlier this year, Sylvain Gagnon, Marco Formato, Mad Max, Poogen and others began to debug the executable file 108i2 and data files from Falcon. Several new patches came out, often with more than a bug fix week.

These patches corrected because some aspects of the code that Falcon did not work properly. Some features that were thought lost in the previous official patches were again activated and some bugs that could create back on the desk were corrected.

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