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Mobile Gaming Industry - Trends, Applications, Opportunity Assessment and Forecast to 2023

Feb 27th 2020 at 4:05 AM

According to Market Research Future, the mobile gaming market is segmented into type, device, platform, and region.

By type, the market is segmented into action and adventure, strategy & brain, casino, sport and role-playing games, and others. Among these, the market for action and adventure games is expected to dominate during the forecast period due to their short time span which makes them ideal to play while commuting. Action games include sharp reflex games such as arcade, racing, shooting, and other motion sensor games while adventure games include experience games including puzzle solving, mystery solving, and others. Role-playing games are expected to have a significant growth due to the emerging technologies such as augmented reality, virtual reality, cloud, and others which help in building realistic features, backgrounds, and location-based features for the users which make the games attractive.

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Based on the device, the market is segmented into smartphones, tablets, PDAs, and others, among which the market for smartphones is expected to have a higher growth due to increasing adoption of smartphones among the developing countries such as China, India, and Japan. Also, increasing usage of the Internet which allows gamers to access a variety of mobile gaming applications, which is expected to fuel the market growth in coming years. Tablets are also expected to have a significant growth due to bigger screen size, available ROM, and memory which enhances the overall gaming experience.

Key Players

The prominent players in Mobile Gaming Industry are Google, Inc. (US), Apple, Inc. (US), Activision Blizzard, Inc. (US), Sony Corporation (Japan), Tencent Holdings Ltd. (China), Electronic Arts Inc. (US), Nintendo Co. Ltd. (Japan), Ubisoft Entertainment SA (France), Gameloft SE (France), Glu Mobile Inc (US) and MocoSpace (US).

Others players include Supercell (Finland), Niantic (US), NetEase (China), Machine Zone (US), Netmarble (South Korea), King Digital Entertainment (US), Jam City(US), Rovio (Finland), Playrix (Russia), and Miniclip (Switzerland).

Industry News

June 2018, Huawei Technologies introduced “turbocharged graphics technology” aiming to reduce the battery consumption of mobile phones by 30% and improvising efficiency of graphic processing unit by 60%. The technology has been integrated into smartphones of Honor, a subsidiary of Huawei Technologies Co., Ltd., which has launched the phone in Beijing. Honor, with this new technology, is targeting price sensitive mobile gamer, and is also planning to debut the smartphone globally in third quarter of this year.

Browse More Details on Report at: https://www.marketresearchfuture.com/reports/mobile-gaming-market-6313

About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients.

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