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Ultimately Casual Experience

Feb 14th 2014 at 3:00 AM

One of the main objectives of the brain fitness games , as well as casual gaming in general is to be accessible to the greatest variety of audiences. As the market expands and brings more people who are new to games, this is even more difficult.

One of the biggest challenges is to take the right level of game difficulty , which play a wide range of both experienced players , as well as such games for their first time find . Some games offer user-selected two player games difficulty settings , not record the intimidating or confusing for new users, and often the complete range of player skills , other games have only one difficulty progression designed to suit all.

In Fit Brains, our casual brain are - fitness games designed around the fact that many of our site members are often new to house video games.

To avoid problems with minimizing "user - selected" or " one-size- fits-all " - difficulty levels, we have an adaptive free music downloads database system that we individually gaming experiences through a variety of Fort - designed to offer charting and peer clustering mechanisms .

This technology allows us to valuable user metrics from different components in each game to baselines that are with statistical pattern of the wider population derived from relevant site users for each user set and collect.

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