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New Technologies: When Entertainment is Of House

Nov 9th 2012 at 4:13 AM

The novelty lies not so much in the increase in sales of these devices, which are also popular for some time as the object of desire of teen hardcore gamers and enthusiasts looking for ps2 swap magic , but the different approach with which you approach them and then in their target.

The game console has become part of everyday life for many families: no more kids who spend their afternoons alone in front of the screen, but entire families spend together a little apple laptops in pakistan 'free time in challenging shots joypad. In the beginning was the Playstation, that to mark its opening to a new audience was dyed pink, a marketing strategy aimed at bringing the girls to an object typically male.

Since then, the manufacturers of video games have implemented many different strategies to expand their audience through unique marketing decisions like having among their testimonial actors and celebrities over fifty. It 's the case of Nintendo, plus choose Nicole Kidman to publicize its portable Nintendo DS, created by advertising background home where Mom and Dad were watching their children happy that thanks to this console is fun to learn English and mathematics until late at night in their bedroom. macbook pro Not to mention the success of the Wii, always home supercard Nintendo in one of his first advertising Giorgio Panariello was beaten in tennis by her grandmother, simply being in your living room.

The great innovation of this console is, in fact, in the immediacy of the movement of the body and what is played on the screen: instead of using a joypad sort of remote control that contains within sensors that detect the real action and the reproduce video. From here, a wide range of uses and the creation of many accessories: you can purchase devices guitar-shaped with which identify himself in a rock singer, or in the shape of the steering wheel to emulate a race car driver, or even connect a pair of scales with which control your weight and lose the excess with the help of a personal trainer offered by the game.

The other feature that has helped expand the audience of the game is the ability to connect these consoles online. The best in this field was born at home Microsoft's Xbox 360. The name itself indicates that it is a machine that is a media center 360 ° suitable for all family members and with which you can play games, listen to music, watch movies, images and photographs, as well as connect devices such as the camera digital, MP3 player, DVD and PC and dvd-r verbatim . Connect a microphone also can interact directly with other players around the world to exchange tips and playing strategies communicating in real time. These devices, therefore, have evolved from niche products aimed at a small target objects in common that it is normal to see in your living room, perhaps next to the TV or computer and with which you can perform various activities. Not only game then, but real entertainment. Ultimately, the development in the near future of videogames can be drawn from the current technological landscape identifying two major lineages of the videogame medium: on the one hand, the simplification of the interfaces to expand the user base -consumers (Nintendo), the other the drive towards multimedia consoles offer more entertainment formats (Microsoft).


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