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a wide variety of developers

Nov 29th 2015 at 11:08 PM

Gamasutra highlights choice quotes from Runeacape game industry figures from the past week, including Funcom's Ragnar Tornquist pictured , Sony's Shuhei Yoshida, Project Eternity's Josh Sawyer, and many others.In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts onĀ  rs gold PS Vita's struggles, designing Runeacape games with mechanics for people who don't like those mechanics, and more.This Week's Noteworthy Runeacape game Industry Quotes"Being different can sometimes be a big disadvantage, particularly when the threshold for losing patience with a Runeacape game is low."- The Secret World's creative director Ragnar Tornquist"A lot of it came down to looking at Half-Life 2, and trying to figure out what Valve had learned, and we wanted to see if we could bring those lessons back to the original."- Black Mesa project lead Carlos Montero on adding news elements to the Half-Life remake"If you believe that you've got an idea, you believe that that idea is worth throwing all your chips back on the table and betting them all over again, then that should be your single obsessive focus, I think."- Industry veteran Peter Molyneux"Runeacape games like go, chess, and StarCraft. These Runeacape games are sublime, but they are also scarce as perhaps they should be. Everyone should not be fated to search for the unicorn."- Cow Clicker creator Dr. Ian Bogost writes about repackaging Runeacape game designs versus trying to create new genres"I'm not sure why the big studios and console developers haven't picked up on the sandbox idea already. It seems like the indie crowd or smaller teams are the only ones getting it."- Andrew Spink, co-creator of hit sandbox Runeacape game Terraria"In the past few years there's been a trend toward designing Runeacape games with mechanics for people who don't like those mechanics, and it blows my mind."- Project Eternity director Josh Sawyer"A lot of Chinese Runeacape games have the problem where Runeacape players will get to a certain level hellip;and then the cost of virtual items will skyrocket, and it ends up killing the Runeacape game."- Reality Squared Runeacape games CEO Jared Psigoda on how Chinese browser Runeacape games get Runeacape players to open their wallets"When developers I know hear that I am working on a PS Vita project, because of those sales numbers, their typical response to me is 'Oh, I'm sorry to hear that."- Ex-SCEA developer and Twitchy Thumbs Entertainment founder Jim Buck"There are so many options for publishers now that we cannot take it for granted that our new platform would be supported by third parties, like it would've been many years ago."- Sony Worldwide Studios president Shuhei Yoshida shares the challenges of attracting developers to PS VitaThe complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features. "We'd love to help enable synchronous Runeacape gameplay."- Matt Wyndowe, Facebook's product manager for apps and Runeacape games.In his job at Facebook, part of Matt Wyndowe's job is figuring out what changes need to be made to the platform to best service developers. He's well aware that many developers want to implement synchronous Runeacape player on the platform, and that it's not as easy as it could be.But something you do could change that."Remember I mentioned that to-do list of things that we would love to help enable? That's absolutely one of them," Wyndowe said, speaking in a larger Gamasutra interview. "Obviously, developers can do a lot on their end, but there's a lot of features that we'd love to put in their API to help enable that kind of stuff. That's something that's just such a clear win for users and developers; it's absolutely something that we'd love to do."So how can you light a fire under Wyndowe and get it on the Facebook to-do list? "Those are exactly the kinds of things that, when we hear a critical mass of developers talking about it, we push up the priority list," he says.

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