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GeForce GTX 550 ti

Jun 24th 2012 at 9:47 PM

The Geforce GTX 550 Ti in the test

The Geforce GTX 550 Ti is based on the new GF116 graphics processor that comes as any modern graphics chips in 40-nm process. The GTX 550 Ti is expected to benefit from the same optimizations that Nvidia has already been used in GeForce GTX 580, GeForce GTX 570 and GeForce GTX 560 Ti: Individual transistors were better than previously selected for their field, so that the energy efficiency increases, without the power compromising. Very fast, but also power-hungry transistors are only used in applications where high performance is required. Less critical components are made in return from the slower, but power-saving switches.
GeForce GTX 550 ti

Nvidia GeForce GTX 550 Ti: The GF116 graphics chip on the GeForce GTX 550 Ti largely corresponds to that of the Geforce GTS 450th The GF116 graphics chip on the GeForce GTX 550 Ti largely corresponds to that of the Geforce GTS 450th With 192 shader units GeForce GTX 550 Ti has the same number of arithmetic units such as the GeForce GTS 450 and significantly less than the GTX 560 Ti with the 384th Instead of the GTS 450 running at 1566 MHz, but with faster 1,800 MHz, the other parts of the graphics chip with 900 instead of 783 MHz. The L2 cache, which helps all current GeForce graphics cards in the calculation of DirectX 11 Tessellation compared with either a Radeon Competition has better performance, compared to the Nvidia GTS 450 increased from 256 to 384 Kbytes. The key to the overall performance memory interface is now 192 bits instead of the current 128-bit wide, the effective memory speed increases from 3608 to 4100 MHz. This results in a higher 70 percent net memory bandwidth is 98.5 GB / s instead of 57.7 GB / s, which is the benchmark results, aimed primarily at high resolutions with antialiasing to good. Thus, the memory interface corresponds almost exactly to the Geforce GTX 460 with 768 MB of memory. However, there are the GTX 550 1,024 MB Ti to the side - usually for a 192-bit interface is 768 MB or 1536 MB. The technically meaningful 1,024-Mbyte expansion Nvidia has implemented by a 64-bit memory channel addresses 512 MB and two 64-bit channels, each with 256 MB.

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